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Paladin aura switching macro diablo 2
Paladin aura switching macro diablo 2





paladin aura switching macro diablo 2

Many players spend all of their efforts on increasing their damage, while paying scant attention to their accuracy, and are quite surprised how much more effective they are when their to/hit is boosted by a Combat Shrine, or a Blessed Aim aura.

paladin aura switching macro diablo 2

Now deals a flat amount of damage when attacked in addition to returning a percentage of damage taken to the enemy when hitĭetails: This aura greatly increases the Attack Rating of the Paladin and all in his party.Thorns is most often used by Paladins who pair it with the Conversion skill.Thorns damage is reduced to 1/10th the listed value for PVP play.Has no effect against ranged or elemental attacks. Salvation synergy increased from 6% to 10%ĭetails: Creates a spiky barrier around the Paladin and all in his party, reflecting huge damage back against melee, physical attackers.Resist Fire Synergy increased from 18 to 21%.Tooltip: The maximum Area Damage values now incorporate the maximum proximity damage bonus.Aura will deal double damage at melee range and linearly scale to normal damage at maximum range Damage scales based on distance to the caster.Holy Fire is granted by the runewords: Dragon and Hand of Justice.All offensive auras deal their aura damage once per 3.25 seconds.The Necromancer’s Fire Golem spawns with a Fire Aura of its own.All fire damage is carried over into the ‘splash’ explosion effect of Exploding Arrows (for example from the unique bow Raven’s Claw) making this skill a far more interesting and powerful novelty.This skill is seldom used other than as a novelty, since the damage isn’t large enough to specialize in it, even with synergies. Resist Fire: +18% Fire Damage Per Levelĭetails: Holy Fire adds fire damage to the Paladin’s attacks, as well as dealing a few points of fire damage to every monster in range.Synergies: Holy Fire’s damage is boosted by points in the following skills. Might can be obtained from Act 2 mercenaries.More than one point in Might is seldom a good idea, since Concentration and Fanaticism add as much or more damage, along with other bonuses. Details: Might increases the output of all physical damage attacks by the Paladin or his party.







Paladin aura switching macro diablo 2